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Old Mar 15, 2008, 11:17 PM // 23:17   #1
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Default Ghials Staff Question!

Okay i was going to buy Ghials Staff for my MM build but i noticed its really expensive(i saw a dude selling one for 20k) so is there one thats kinda the same thats a lot cheaper? Here are the stats on the staff just in case:

Energy +10
Dark damage: 11-22 (Requires 9 Death Magic)
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Death Magic +1 (20% Chance while using skills)
Energy +5

Thanks if you can help me!
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Old Mar 15, 2008, 11:23 PM // 23:23   #2
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If you look in the Wiki:

http://gw.gamewikis.org/wiki/Ghial%27s_Staff

It shows how you can make a staff with the same stats using a staff from a collector.

I can give you a Insightful Staff Head if you need one, the Staff Wrapping of Death Magic may be a bit harder to find.
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Old Mar 15, 2008, 11:30 PM // 23:30   #3
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Well is 20k the usual price? If so i guess ill just make one like you said.
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Old Mar 16, 2008, 01:43 AM // 01:43   #4
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25k was price when they used to be farmed. Now the market is flooded and easy to get. You can easily get one for 10-15k. OR just farm one yourself. Ele war sin monk are all classes i know have solo builds capable of doing it. ele and sin both sf ele spikers. wamo is basic hh/mending with sever gash and final thrust. monk a basic 55 with soj would work.
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Old Mar 16, 2008, 02:45 AM // 02:45   #5
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Sigh, the day that a "really expensive" weapon is 20k.
For a cheap one


Grab a staff collector item from one of the following places (listed under "death magic")
http://gw.gamewikis.org/wiki/Necroma...lector_weapons

Get a 2-4k insightful staff head.
Get a "of mastery" staff wrapping from NF or GW:EN (different from a "of death magic wrapping," and "of mastery" wrapping automatically changes attributes depending on the requirement of the weapon, and can be a lot cheaper).
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Old Mar 16, 2008, 04:17 AM // 04:17   #6
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Don't bother making it from scratch. It will probably cost you more in time and gold to make an equivalent staff. Unless of course you use (19% mods, if you can find any).
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Old Mar 16, 2008, 04:37 AM // 04:37   #7
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I sold one for 10k about 3-4 months ago when I was playing, I don't think the price would have gone up since then.

If you really want the staff buy it but +1 death is full of fail, +30 is the way to go.

It's free to craft a death magic staff if you find a collector and have the trophies for that collector. +5 heads are like 500 gold and +30's were a few k last time I bought one. So if you're looking for a death magic staff you could get one for under 5k rather than wasting money for Ghial's.

Last edited by jrk247; Mar 16, 2008 at 04:40 AM // 04:40..
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Old Mar 16, 2008, 05:49 AM // 05:49   #8
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dude, if you're serious about making a clone of the ghial's staff, i think i have the staffhead and the death magic +1 you could get. pm me in game.

my IGN, is stale bongwater.

peace, eh?
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Old Mar 16, 2008, 06:10 AM // 06:10   #9
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PM me in game ill farm one for you for free. Ive farmed this clown hundreds of times.

IGN: The fth Element
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Old Mar 16, 2008, 06:12 AM // 06:12   #10
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Quote:
Originally Posted by Def Ecrof
PM me in game ill farm one for you for free. Ive farmed this clown hundreds of times.

IGN: The fth Element
Seriously...i have 50...ill farm you one too in 20 seconds...20k=trying to rip off idiots...gg posting on here. smart choice.
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Old Mar 16, 2008, 04:01 PM // 16:01   #11
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1. Making a collector's version should be pretty cheap by now. The base item is essentially free. +5 insightful staff heads are under 1k now. Not sure what a 20% staff wrapping of mastery costs, but I find them relatively often, so it's certainly under whatever people are charging for Ghail's.

2. Small difference, but the collector's version is cold damage, which can be used to trigger spinal shivers, while Ghail's is dark damage.

3. Another small difference: If you don't like the bone staff skin, the collector staff is also available in the lotus staff skin (which I think looks awesome with female vabbian armor, but that's just me).

3. This person has no idea what they are talking about:
Quote:
Originally Posted by jrk247
If you really want the staff buy it but +1 death is full of fail, +30 is the way to go.
a. When the +1 triggers on a summon spell, the result is a minion that's level 19 instead of 18. That's a big difference in survivability (more armor and more health), and a very big difference in the total amount of extra damage it's going to do over its unlifetime.
b. +30 hp is a bad, bad, bad mod for MM's. As a MM, you need to be pulling your life total down, not up.
The higher your life total, the more life you have to sac when you use BotM, and the more expensive it is to heal the sac so you can use BotM again. It's not good to needlessly tax your monks' energy, and sooner or later something will go wrong and the monk won't be able to babysit you and you'll be left having to counteract your life sacs with your own energy-inefficient self-heal for awhile. If you search the necro forum, you can find a long post by me detailing exactly how low your max life has to be in order to keep your army running without monk help for any given choice of self-heal.
Additionally, unless you're using a regen-based self-heal, you should be tweaking your life total so that 25% of it very nearly equals what your self-heal heals you for. Otherwise you're going to end up overhealing or underhealing every time. If you've got 400 max hp, then sac 100 and heal 100 is a good deal; but sac 100 and heal 120 is wasting energy through overhealing; and sac 100 and heal 80 is underhealing and leaving you with "wasted" hp that are "always empty." +30 hp on a staff is almost always detrimental to this goal. The only situation I can ever think of where a +30 hp staff would be a good idea would be if you wanted to run a sup. soul reaping in addition to your sup. death magic, and, for some reason, you couldn't fit enough vitae/survivor on your armor to pull your life back up to where 25% * max_life ~= self-heal's_amount_healed.
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Old Mar 16, 2008, 04:05 PM // 16:05   #12
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I'd recommend the nightbringer for an mm, shouldn't cost you over 10k.
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Old Mar 16, 2008, 06:52 PM // 18:52   #13
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I use self made staffs for my MM build and my heroes. I don't know what the cost of them would be, as I never figured it out, and didn't buy the parts. However, what I use (if you decide to make one) is the following:

+10 energy inherent
11-22 any req Death
20% Recharge

Then add:

Seize the Day inscription (+15 enegry/-1 energy regen)
Adept Staff Head (20% casting time) or Insightful (+5 energy)
Mastery wrapping (+1 Death, 20%)

With Soul Reaping and an army of undead, the -1 energy regen won't be an issue. The extra energy helps though. As noted, the extra level on the minions is nice for dealing more damage, and keeping them alive longer. It also helps when using skills like Deathly Swarm, Death Nova, etc. to deal more damage.

Collectors and crafters can get you a staff to modify. If you want Ghials, 20k is over priced. I'd either take the offer one of the people posted here, or look for on at 10-15k in game.
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Old Mar 16, 2008, 07:23 PM // 19:23   #14
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2x HCT is more useful imo than the +5e

Like others have said, you can just find a collector staff and purchase some cheap mods to add to it. This forum does have an Auction area that you can use to find what you need- see "Auctions" tab on the top of the page.
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Old Mar 16, 2008, 07:26 PM // 19:26   #15
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man, why u think that dude spent all day spamming for his staff, it's way over priced, u can get a gold staff with same mod for half of the price, just go to kamadan and take some time.
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Old Mar 16, 2008, 08:49 PM // 20:49   #16
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The nightbringer is almost perfect the +30 health is annoying but my sup rune cancels that out so np.

The double Halve to cast death spells 20% is great

Love the green necro staffs I have 5 so far but still want more, guess I am greedy.

Never got ghials staff maybe I should go beat him up and take it
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Old Mar 16, 2008, 09:01 PM // 21:01   #17
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Quote:
Originally Posted by Chthon
3. This person has no idea what they are talking about:

a. When the +1 triggers on a summon spell, the result is a minion that's level 19 instead of 18. That's a big difference in survivability (more armor and more health), and a very big difference in the total amount of extra damage it's going to do over its unlifetime.
b. +30 hp is a bad, bad, bad mod for MM's. As a MM, you need to be pulling your life total down, not up.
The higher your life total, the more life you have to sac when you use BotM, and the more expensive it is to heal the sac so you can use BotM again. It's not good to needlessly tax your monks' energy, and sooner or later something will go wrong and the monk won't be able to babysit you and you'll be left having to counteract your life sacs with your own energy-inefficient self-heal for awhile. If you search the necro forum, you can find a long post by me detailing exactly how low your max life has to be in order to keep your army running without monk help for any given choice of self-heal.
Additionally, unless you're using a regen-based self-heal, you should be tweaking your life total so that 25% of it very nearly equals what your self-heal heals you for. Otherwise you're going to end up overhealing or underhealing every time. If you've got 400 max hp, then sac 100 and heal 100 is a good deal; but sac 100 and heal 120 is wasting energy through overhealing; and sac 100 and heal 80 is underhealing and leaving you with "wasted" hp that are "always empty." +30 hp on a staff is almost always detrimental to this goal. The only situation I can ever think of where a +30 hp staff would be a good idea would be if you wanted to run a sup. soul reaping in addition to your sup. death magic, and, for some reason, you couldn't fit enough vitae/survivor on your armor to pull your life back up to where 25% * max_life ~= self-heal's_amount_healed.
+30 isn't that bad. You don't want your health extremely low. And just so you know there are a variety of self heals by consuming minions. Having a stronger minion 1/5 of the time is not that great, you don't know if it's going to give you a stronger minion or sac more health from you while casting saccing spells. I prefer +30 health over a 1/5 chance of making my DM higher. +30 is more useful than +1 to death magic every 5 casts, and +1 is pointless for minion recycling.

Just because you disagree with me doesn't mean I don't know what I'm talking about. I prefer +30 over +1 20%, I've used both mods on a MM and find +30 is better for me, and in higher areas MM's are useless so I run either SV or SS.

Last edited by jrk247; Mar 16, 2008 at 09:06 PM // 21:06..
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Old Mar 17, 2008, 03:59 AM // 03:59   #18
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Actually, a better mod than +1 Death is 20% enchanting. It gives you a bigger window for Jagged Bones and Death Nova, longer duration of the various enchantments that can greatly help an MM out, and it triggers 100% of the time.
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Old Mar 17, 2008, 04:26 AM // 04:26   #19
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Yes and it's good if you use an AotL tank.
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Old Mar 17, 2008, 04:42 AM // 04:42   #20
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Quote:
Originally Posted by creelie
Actually, a better mod than +1 Death is 20% enchanting. It gives you a bigger window for Jagged Bones and Death Nova, longer duration of the various enchantments that can greatly help an MM out, and it triggers 100% of the time.
But the +1 will make harder hitting Jagged and bigger exploding minion! (+5 more poison damage from death nova... 20% chance xD).

But my real point is, what if his MM build doesn't involve Jagged Bones or Death Nova. I mean, sure, they're great skills and all, and a hero can cast them efficiently, but he's getting it for Necro, it's a bit tedious to conform.

Not to mention he won't always be running Jagged Bones/Death Nova even if he does decide to go with it.
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